![]() ![]() Switch to the Mosconi when you run out of ammo or need to deal with shields.Ĭonsidering this is a dodge setup, you have high mobility. Use this gun to pick off enemies and deal with dozers. I didn't because I wanted the gun to resemble Spike's gun as closely as possible. If you want, you can put the Flash Hider onto this gun. This is Spike's signature weapon, and is the bread and butter of this build. Our secondary, of course, will be the Baby Deagle. If you plan to use this, make sure to bring Incendiary Grenades/Molotovs as your throwable so that you can use fire to stun cops. The GL40 is a compact grenade launcher that can allow us to easily deal with shields and groups of enemies, as well as help remove the faceplates off of Bulldozers. Use it to deal large amounts of damage to a group of enemies. Use it to stop a cloaker charging at you. With this, the Mosconi suddenly becomes a concealable shotgun that can stop enemies in their tracks. Although Spike hasn't used this gun before, I will explain why I chose it later. Our primary weapon of choice will be the Mosconi. Here's the build in PD2 skills for you lazy people. Also helps us deal with the problem of Cloakers. Counterstrike aced, Spike is a master martial artist and we're trying to recreate that.Don't bother trying to melee specials, you should be shooting them. Pumping Iron basic, so that we can do more melee damage.This skill is great for when you need to reload and there's a cop in front of you. Bloodthirst basic, which allows us to do 1600% more melee damage, as long as we get at least 16 kills without using a melee.Martial Arts basic, as a filler skill but also to take less damage when a cop tries to melee us. ![]() Swan Song aced, so that if we get down, we can at least get to cover and clear a room.Nine Lives aced, as a filler skill for Swan Song but also to give us one extra down.Desperado aced, mainly for the reload speed, but the accuracy is also helpful.One Handed Talent aced, for increased damage.Gun Nut aced, for rate of fire and increased mag capacity.Equilibrium aced, for accuracy and draw speed.Optical Illusions basic, another filler skill.Second Wind basic, just a filler skill.Inner Pockets basic, to get more concealment so that we can dodge.Parkour basic, to allow for more movement speed.This will allow us to maximise our dodge. Duck and Cover aced, since this is a dodge build.Just took Stable Shot basic for some accuracy. Scavenger basic, to pick up loose ammo.Transporter basic, did I mention that this game has bags?.Resilience aced, because seriously ♥♥♥♥ flashbangs.Underdog basic, just for some increased damage.Sharpshooter basic just for some stability.Uppers aced, which allows us to carry a total of 14 FAKs and helps the team as allies who get downed near them will restore health instead of going down.Quick Fix aced, as we can deploy our First Aid Kits a lot faster.Combat Medic basic just to move up a tier. ![]()
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